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Developer

Hi, I’m Armen Deroian

I’m a systems and software engineer focused on building efficient, scalable, and reliable software from network servers and game engines to developer tooling. I enjoy working on a wide range of projects, from small tools to large systems. My work emphasizes clean architecture, predictable behavior under load, and practical performance.

This site is a snapshot of what I’ve been building or have worked on. Explore featured work below or browse the full project list. You can also view write-ups in the blog. If you’re interested in a project, reach out via contact.

Armen Deroian

Featured initiative

Gildenkrieg

A strategic MMO experience taking place across the universe built around guild warfare, empire building, territory control, and emergent team tactics.

  • Universal scale: single shared procedurally generated persistent universe
  • Empire building: command every layer of their empire
  • Tactical combat: first-person or RTS-style team-driven fleet combat
  • Universe exploration: immense, uncharted universe with procedurally generated content
  • Rogue enterprise: operate as an independent individual in a player-driven economy
Explore Gildenkrieg →

Latest from the blog

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  • Physics Engine

    2026

    A C project dedicated to simulating rigid bodies—complements the box-centric engine with a broader rigid-body focus.

    Details →
  • 3D Game Engine

    2025

    A custom-built 3D game engine and space-based gameplay system developed in C using Vulkan, focused on performance, modularity, and low-level control over rendering and simulation.

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  • Noise Playground

    2026

    A procedural noise editor and visualization tool designed to enable the creation, composition, and real-time exploration of complex terrain and parameter generation systems

    Details →